Ian

ALL HITS.

by Ian Lynam

Every drop from my dick It's all hits! Every head that I split Every song that I shit It's all hits! -“All Hits” Night Marchers

Doof Doof

I was hanging around with some friends the other night, notably a dear friend and someone he started dating relatively recently. The last time that I ran into both of them, I had mispronounced her name and I felt really terrible about that. It turns out that the name that I called her is also the name of a very famous American popstar, which is probably why I did it, but also in Japanese, “l”, “r” and “d” sounds all get mixed together, so I thought that I was saying it right, but I wasn’t. When we hung out again, I made sure to pronounce her name correctly and she asked me if I knew any of the songs by the American pop star whose name is one consonant away from her’s. I stated that I did not. She then asked me about song titles and repeated choruses. I didn’t get any of the references, which is something that happens to me all the time. I moved out of my parents’ house in 1991 and I have not owned a TV since (more or less). I really didn’t like pop radio in the 90s or the 00s, with the lone exception of the summer that Ol’ Dirty Bastard and Jay-Z took over America’s airwaves. I was too busy being entrenched in underground culture, and then I went back to school, so I just wasn’t paying attention to what was going on. And then I moved to Japan, and for a bunch of years, I couldn’t really pay attention to what was going on in America, so of course, all of my music references fall flat. I cannot name a song or accurately recreate a chorus by Sublime, Pink, System of A Down, Coldplay, Fallout Boy, Cam’ron, or many, many others. In short, I missed so many hits. I was too busy trying to “make something of myself” in different ways. (In retrospect, I often feel like I’ve just made myself into this atavistic, often retrograde, blob of cultural understanding divorced from my generation in America AND Japan—my adolescence as a sullen hybrid nerd/miscreant has had the longest tail… So by saying all of this, if I’m saying anything at all, is what if you—meaning me—can’t recognize a hit? I still don’t listen to “the radio” and I don’t listen to Spotify, Apple Music, Tidal, or any other streaming services with any regularity— the idea of an algorithm choosing what I might want to listen to grosses me out more than the idea of a radio DJ thinking that he/she/they might know what I might want to listen to. I should probably listen to NTS, but I forget to. I’m just kind of musically hapless and bereft in the contemporary moment, frankly. Things worm their way in, but they’re rare. Even with the smorgasbord of music available to the global North, we live in a world that is getting quieter in some respects. Marc Wiedenbaumm writes, “Electric cars motor by with no engine sound. Solid state drives in computers and portable tablets have virtually eliminated the hard-drive whir that for many years served as digital music’s equivalent to the surface noise of vinyl and cassettes. There is ever more abundant use of headphones, isolating listeners from the world around them. Sound design is increasingly a considered—that is, restrained—component of product design, so the sounds we do experience in consumer goods—from alarm clocks to microwaves—are more tasteful. Movies and TV shows now feature the so-termed “underscoring” techniques pioneered by the likes of Lisa Gerrard (Whale Rider, Gladiator), Clint Mansell (Requiem for a Dream, Black Swan), and Cliff Martinez (sex, lies, and videotape, Solaris), rather than the foregrounded, melodramatic orchestral techniques of an earlier generation, or the synthesized renditions of those orchestral techniques that served as a bridge from orchestra to our present era of ambient movie scoring.” But at the same time, other sectors of the world are getting louder—Taipei’s deluge of motor scooters flooding the city daily at 5pm comes directly to mind, complemented by the horde of microscopic flies that is the cloud system of two-stroke engine exhaust smothering a city two minutes after the noise starts… How do we hear anything when things both become quieter and deafening? How could we slice through any of it? A hit is just one small slice of the percussive, and in our hyper mediated world, it often feels like the polyrhythmic percussion of stimuli that reaches us is at an all-time high. It is at this point that I should probably mention that I casually make music. And by “casually”, I mean that I do so infrequently and only when the mood strikes me, though when I do, it is with the intention of playing it live at just-as-casual venues. I do not like typical music venues and the trappings of historiocity, routine and expectation associated with such places. I have been in bands and I understand these stereotypes. I am far, far more interested in ‘feral’ music that exists outside of the constraints of the expected. I think this helps further explain my position in regard to music-as-popular culture—I don’t have the memory of hits, any interest in making hits, nor any interest in sustaining any form of musical legacy or longevity. I just follow my whims. I use a computer for work, and so I don’t use one for music—at least for live performance, anyway. I don’t want anyone to watch me ‘appear’ to work while I am making music just as much as I have no interest in watching others appear to ‘work’ as they make music. To extrapolate on Amebix’s overwrought slogan:

Ian

Boof Boof

Being a graphic designer as a vocation is, by definition, to create a mix of typography and visual form that is synthesized and has a mass communicative function. The output is wide-ranging: from books to magazine to flyers to menus to movies’ title sequences to websites, not to mention all of the screen-based work humanity is constantly bombarded with. With all of the tweets, posts and feeds, stories, streaming broadcast programs and movies, electronic billboards, LED signs embedded in train cars screens in the back of taxis, onboard navigation systems, and the ever-ubiquitous, smartphone, there is more of these assorted forms of what we might call “graphic design“ in our lives than ever before. Yet, despite this, it is possible that graphic design as a “pure“ vocation may cease to exist in any meaningful way in our lifetimes, as it has been sublimated into nearly every other job that doesn’t involve manual labor or exist as part of the service industry. My beloved cousin is an administrator at a reputable university in Southern California. His job duties include answering relentless phone calls, cat-herding teachers and administrators, cat-herding graduate students on study abroad trips to Japan, updating one university website that requires a deep understanding of WordPress, updating another university website that requires a deep understanding of Drupal, creating illustrations for flyers in Photoshop and Illustrator, designing flyers and posters in Illustrator, designing brochures, and journals in InDesign, doing bookkeeping, accounting, tracking spreadsheets, tracking spending, tracking faculty and administration hours, and countless other tasks. Oh, and it falls on him to put the water in the office Keurig machine. We make approximately the same salary, but he has all of the duties of my job as a designer/design teacher on top of countless others as an administrator. This is the future for the rarefied few who can obtain full-time employment: doing absolutely everything. Meanwhile, while writing this, another friend who teaches high school texted me asking why I thought his Seattle school district might be making their mass migration from the Adobe Creative Cloud™ to Canva™. I replied that the template-driven Adobe suite of AI-enhanced products is extraordinarily expensive for public schools, while the template-driven all-in-one AI-enhanced Canva has offered their product to K–12 institutions free of charge. Each tracks the young to become subscribers, not users. Customers, not participants. (Canva, mind you, is far more insidious. I know this because I received an invitation from them to allow the then-small but lavishly funded startup tech company to embed all of the retail typefaces from my type foundry in their software in perpetuity in exchange for $1,000. Obv., I passed on their offer.) This is the present of graphic design as much as the future of graphic design. There will be people called “graphic designers”, but they will be sustained by capital and status. This is already how it is today. The former “cool kids”—many “established designers” are sustained by old wealth that nobody wants to talk about, if they’re even aware, making work for new ventures. And what do these folks make? Fleeting, ephemeral stuff—the “pump and dump” of mass culture… but still, hits.

Ian

The Good Ol’ Canon

In 2010, The Gap™ decided to update its logo following flagging sales after the Financial Crisis of 2008, shedding its 20-year longstanding logo for a Helvetica treatment reminiscent of American Apparel. Public outcry was immediate and the brand reverted to its original logo in less than a week. There are hits, but there are also flubs. When I mention The Gap logo debacle to designers today, almost no one is aware of it. It is reminiscent of so many promising musicians who signed to major labels for gargantuan advances, only to sink into obscurity, e.g. Amanda Blank, Shudder to Think, FannyPack, Gaunt, Jawbreaker, et al. Of the aforementioned musical acts, only Jawbreaker has managed to swim back to the surface to tour thirty years later, but only due to a relentless stream of derivative younger bands clamoring for others to pay attention unrelentingly for seemingly ever. And now, said band will only ever tour—the psyche of their primary songwriter was shattered by their initial flubbing. Any new music they might make will be terrible. That is guaranteed. But their original songs in the 1990s were hits—underground hits, but hits nonetheless. Songs that reify a notion of a punk ‘canon’, something that punks revere and abhor in equal measure. And we should analyze what it is for a work to be canonical: historically, the work of straight, cisgendered male members of a dominant culture in a society. In graphic design, one of the earliest Western designers whose work was canonical was Raymond Loewy. Sporting a thick mustache, Loewy first designed phallically-shaped locomotives before moving on to creating aerodynamically-styled pencil sharpeners and lemon juicers (which still resonate in culture still—check out the human-consuming megavillain Serleena’s spaceship in Men In Black II — the form is pure Loewy). The style was given a name: Streamlining. Loewy moved on to creating corporate identities for global corporations like Shell Oil, Exxon, BP and Avery alongside ubiquitous packaging and product designs for Coca-Cola, Lucky Strike, and countless others. While many hold Paul Rand up to be the greatest early-to-mid Modern American graphic designer due to his identity work for IBM, ABC, UPS and Westinghouse, it is worth noting that he was playing second fiddle to Loewy for the bulk of his career and lifetime. If we teleport over to Japan, Kamekura Yūsaku is held up as the equivalent to Rand in the context here. This is consummately due to his design for the 1964 Olympic logo (a collaborative effort, I might add—his mentor Hara Hiromu was the one who designed the lettering component). After the Olympic logo? Flubs, flubs, flubs*: logos for major Japanese corporations and events that communicated very little about what Kamekura’s clients did, do, or represent. Let’s try a little game: can you match the logo to the corporation?

Ian

  1. NTT (a telecom company)
  2. Amani Highland (a golf course)
  3. Tonen Petrochemical
  4. Japanese Society for the Promotion of Science

Couldn’t get the answers without checking your phone, right? That’s because the majority of his lifework was visual mush. And he is one of the top two designers in Japan’s design canon. Just like musical canons, design canons are incredibly subjective. In Kamekura’s case, his/not-wholly-his logo/poster design led to his canonization—and it is really sad, because he really was an amazing designer, but not for what he is primarily known for. Kamekura Yūsaku was always a much more facile editorial designer than a designer working in corporate identity. His work for the magazines Commerce Japan and Nippon was so much more adroit than any of his logo work or poster designs, though he always saw this far-superior work as being a footnote in his lengthy career (indubitably because they were wartime propaganda publications). So yeah, so much for the good ol’ canon and how something sits within it. Music critic Alan Warner writes: I firmly believe our response to any canon is formed by the order which we first encounter it in. The way you will respond to Charles Dickens’ novels or Dostoyevsky’s novels, or the first three Stars Wars movies, the overall impression is always determined by the order you encountered them in. You don’t experience such a non-specific generalization as ‘the work of Dickens/Dostoyevsky/Star Wars’ in one mighty aesthetic gulp. It is a far more subtle, personal and complex encounter with a form. If you read The Idiot before you read Crime and Punishment then that affects the way you experience Crime and Punishment. If you see The Empire Strikes Back before you see Star Wars, that affects the way you respond to Star Wars. And it always will.

Ian

I experienced Kamekura’s Olympic logo/poster before any of his other work, much like everyone my generation or younger. I am aware of what I saw first, but I am also wholly aware of everything that came before, primarily because the work is just so much better. And what does it mean to be a contemporary in the canon now? In regard to the latest mutations of social media in 2024, virality is probably more canonical than works in the New York Museum of Modern Art. I imagine the TikTok camera-twist/underwear shot is more canonical in the eyes of a global audience than the works of Picasso, Albers, Albers, Gauguin, Kandinsky and the rest of the early Moderns combined. But the plot gets even thicker. Idiot par excellence Chuck Klosterman writes, “Every online existence is a noncommercial simulation of celebrity culture: Users develop a character (i.e., the best-case portrait of themselves) and then track the size of its audience (via the number of friends they acquire or page views they receive). Private citizens now face a dilemma previously reserved for the authentically famous: How do they cope with the disparity between how they are seen in the communal sphere and how they live in private?” I think that this dissonance of how people view the world is what really complicates everything at hand presently. Everything is relative all the time, just like it has always been, but now the collective psyche of anyone who has a smart phone and access to social media is smashed to the point of offering thousands of reflected images back… And the really real reality: nobody knows who has designed anything except for graphic designers and culture snobs. Personally, I don’t want to make hits… I want to make meaning.

Ian

Footnotes: *Or rather “Flabs, flabs, flabs”, as none had any semantic/semiotic resiliency in regard to being truly symbolic. They were, in short, lacking in the power of something like the MTV logo (especially once it was tattooed on rapper Riff Raff’s neck).

Ian

Two Way Tie for Last is a series of publications in hybrid zine/t-shirt and now microsite formats published in collaboration between Samuel Rhodes (dba Weekend Romance) and Ian Lynam (dba Wordshape). You can obtain the physical objects at Sailosaibin.






Avatar man

THAT THING YOU DON'T.

by Samuel Rhodes

Welcome, dear reader, to Two Way Tie for Last, Vol II. The first “volume” was a ‘hit’—by the standards of a small shop in a quiet neighborhood of a big city where English isn’t the first language. People seemed to respond to a weird set of two long-sleeve shirts covered in text and graphics—to the tune of selling out both printed editions… So when we think about another, maybe without realizing it, we wonder: can we do it again? Will we have another hit, or will it be the ol’ sophomore jinx? Will this one sell even more? Will it be Sailosaibin’s biggest hit? And if so, is that on its own merit, or due to the cachet of debuting at Harajuku fashion hub Laforet? Where does the “hit” lie in graphic design, which is so dependent on the context of the surface that bears it? There’s not much profit in t-shirt-as-zine, so why exactly do we care if it’s a hit, anyway? Deceptively, “Graphic Design(er)” as a term has historically designated a wide range of career vectors, with only the core tools in common. The main route (and assumption of design education) was working in-house at an agency, publication, or other corporation. This has (or at least had) stability as well as a path to career advancement. However, for we intrepid, foolish, independent designers, (i.e. freelancing, even if only on the side) we need to secure a steady(ish) stream of work, which means expanding our potential client pool beyond the circle of people that we personally know. As far as that goes, there are primarily two ways: The first is based on you/your reputation as designer, as person, as worker, as craftsperson. Deep knowledge, being good to work with, doing good work, having low ego, tours of duty at well-known studios or agencies, all help build up a reputation as somebody that knows what they're doing. Your reputation will grow, you’ll work enough that you’ll get to know enough people that know enough people, and your name will get around. The only problem with expertise, consistency and professionalism is that they take a long time—maybe an entire career. The second way to get known is via the work, where a piece or a project stands as metonym for you as a person. Phrases like, “Oh, right, I recognize that work, I just didn’t know the designer’s name” or “The name sounds familiar but can’t picture the work… what’s something of theirs I would know?” show that there hasn’t been the desired fusion/attachment of the designer to the work. But when it works correctly, a notable work crosses the wires and short-circuits the distinction between known as person and known for work. A piece of work can suggest ability and gives a rapid jolt to the image of efficacy of the designer. “If she did this, she must be a really good designer…” To borrow from ol’ Saul Kripke, the name “Milton Glaser” might not mean anything, but “the designer of the ‘I ❤️ New York’ logo” is clearly a skilled genius! The allure of getting known for the work is that a successful single work or short run doesn't require any of the aspects of consistency or expertise above. There is such a thing as getting ‘lucky’—the right place, the right time, the right client, the right platform, etc. And here’s where we cross over into the framing of the hit. Just like a hit single for a one-hit wonder can potentially create a lifetime of revenue, the right piece of design at the right time can—if not make—then at least launch a design career. Compared to the possibility of instant and overnight success, it seems tedious to resign oneself to the long slog of establishing a career. Once we have the idea that things can be a hit—hope springs as eternally as disappointment. As human beings, we are mental modeling machines, and our hunger for more categories and classifications means that it’s almost impossible to unlearn a concept. Especially for a concept that’s repeated and reinforced in popular culture and everyday language as often as some iteration of the hit/flop dichotomy. Once you have the concept of a unicorn in your mind, if you see a horse with a horn, that’s what you’re gonna call it. It becomes difficult to approach new circumstances without filtering them through the old lenses we’ve picked up along the way—and so things hit—succeed, as verified by popularity, or miss—fail, as verified by obscurity. Obscurity doesn’t serve the work or the creator. Why put it out there if there’s not an assumption that someone, somewhere, might see it, and respond in some way? And wouldn't it be even better if a lot of people liked it? Well—that’s a hit. A hit is the first step. A hit shows that you can produce, that you can be trusted, that you have the juice. The word hit calls up montages from films like That Thing You Do! and Josie and the Pussycats—expensive A&R dinners, makeovers and shopping bags, playing in front of massive crowds, star-studded events, etc.—the notion that a hit means an overnight change in one’s life. Even though in talking about graphic design we don't really use the word “hit,” there are circumstances that conform to the idea we have of hits from other media, with pop songs being the canonical example. What follows is sort of an examination of: how applicable is the concept really? How does it shape our expectations and the way we encounter other designers and their work? Would we think about design differently if we thought in terms of hits, or consider if we already do? What effect does a “hit” mentality have on practice, self-image/identity, etc.?

Ian

Star Power

Ultimately, the question of a hit might be more of a question of nobody/somebody dichotomy. After all, the thing we were after from the start was being known as a means to securing more work. But does a hit really make you a ‘somebody’ overnight? The level of fame that a graphic designer can expect relative to a musician is paltry at best. The image of celebrity we picture for musicians is about having: selling out Madison Square Garden more so than playing it, lounging by the pool, long vacations, etc.—whereas for the designer it typically means just the ability to get more and better work, with bigger clients and budgets theoretically ensuring more opportunity to create with fewer limits. For aspiring musical artists, that’s also the final stop. They can, of course, continue to hone their skills or start composing/directing, but they remain just that—an artist, a musician. For designers, to stay a mere designer is in many ways a failure to advance in one’s career. The expectation is that everyone must strive to become an Art Director or a Creative Director, etc., which doesn’t make a lot of sense considering the fact that the pyramid is smaller at the top—there are far fewer Executive Creative Director positions available than Junior Designer positions. Creative direction and art direction also aren’t necessarily the same skillset as graphic design. And then being so far downstream of the overall process of a project, it’s often very difficult for unknown designers to have much input—often reduced to “hands work”—the frustrating act of executing the directives of someone with less experience or expertise in graphic design, but higher up the call sheet, so to speak. A pop song hangs on the identity of the artist involved, and is brought into being by the producers. All other personnel are simply that—personnel. A track with a different singer would be a different artistic expression, but with a different synth programmer—arguably less so. There are obviously vastly different skill, knowledge, and creativity levels among designers, but it would be a rare type of project that the designer is “above the line.” Being above the line signifies importance, someone who is contributing a performance. A record is, after all, a record of a performance. The Zutons’ Valerie and Amy Winehouse’s Valerie are the same song, but not the same record of the same performance (and to further the point, the latter is actually a Mark Ronson record, featuring Amy Winehouse). The performance, that marriage of artist and moment, is The Thing: discrete, and with its own identity. Graphic design isn’t thought of as a performance in the same way (although the process of creating a popular record in a digital studio environment is probably closer to Photoshop than it is to a ’60’s Stax studio session), but rather as an optional, relatively interchangeable element of the marketing of the thing itself. And indeed the fact remains that while I have loved many, many record covers over the years, I refer to them by the musical artist, not the designer—if I know who that is at all.

Ian

The hit as unit

Following the way we use the word colloquially, I’m thinking of the unit of the hit as We’ve Only Just Begun, or Close to You, rather than the oeuvre of Carpenters, Karen Carpenter as person, Karen Carpenter as a drummer, the musicianship of Karen Carpenter, the legacy of Karen Carpenter, etc. It’s tempting to say that the equivalent for graphic design is the (singular) piece: the poster, the CD/LP, the book, the zine, the t-shirt, the layout, the campaign—this is where it admittedly starts to get fuzzy—rather than the portfolio, the oeuvre, the Twitter personality, the AIGA profile, the lifestyle spread in Casa Brutus… In my earlier musing on if this shirt would be a hit, you’ll notice I wondered if the shirt would be a hit. It’s sort of implied that that would be because of the design, since the shirt itself, prior to graphic intervention, is an ordinary Gildan blank. A hit design needs something else to act as the vehicle on which it rides. This causes a major difficulty for comparing hits to hits: pop songs are discreet standalone media, valued for their own merits. On the other hand, graphic design hits can be hard to parse: is the design a hit, or the substrate? The recent Charli XCX brat memes that became tired long before people were tired of making them, would not have become a visual meme in the first place if people didn’t like the album, its vibe, and want to align themselves with the record and Charli. The design is a hit, but not necessarily because of the design, aside from ease of imitation. You can argue that pop songs are also influenced by the wider cultural moment, the artist, being on the soundtrack to a blockbuster film, etc.—but the hit single, to qualify as a hit, must take on a life of its own independently, where it can be tracked as itself. “Hit” designs might echo on in the form of tropes or (rarely) canonization, but ultimately graphic design tends to live and die (or hit and miss) more on the back of the substrate than on its own merits. You’ll go a lot higher if you hitch your wagon to a star.

Ian

Industry and Advocacy

The reason there are hits in music is because there are people whose job is making sure that there are hits in music. This isn’t just facilitating the recording, but also making sure that the track gets airtime and exposure and subsequently profiting from those tracks, which are, as established above, discrete. Music marketing is relentless and multi-channeled and regardless of whether it's directly or via radio or other programming, the idea is that it reaches consumers. Graphic design by contrast is less an industry and more of a vocation, the services of which are applied in service of other industries (for example, a designer working at an ad agency is part of the advertising industry). Graphic design organizations generally (and vaguely) promote graphic design to other industries, or more frequently, to other designers. Graphic design in the abstract does seem to have some cachet, to be thought of as “a cool job,” and even as in some way important, but that’s a very general and casual opinion that I suspect is just runoff from 2010’s product design/“design is good business”/“Airspace”-type business and hustle culture and the rise of streetwear as a dominant fashion paradigm. So, while probably more people are aware of graphic design as a discipline or at least activity, than ever before, and probably more people consider themselves to be proficient at it, and practitioners, than ever before, I don’t see any evidence that having more avenues for encountering graphic design facilitates more graphic design hits. It’s some kind of machine, but it isn’t a hit machine.

Ian

The Airwaves

A major difference between a radio/LP/casette/CD/iTunes purchase model and the platforms we have today is what exactly they’re promoting: the massive promotional machine of music was promoting music: tracks, albums, artists; the platforms of today promote themselves, as slightly different flavors of infinite “content.” The music industry is famously problematic, but the level of stewardship of platforms is truly dismal by comparison. “Popular content” is almost its own media type at this point, an amalgam of memes, selfies, AI slop, and influencers, but the main content is speed, not at all conducive to graphic design. Brat in blurred Helvetica on barf green might be all you can really get away with in an attention economy. While a platform like TikTok has the ability to generate pop hits by bundling them with videos of e-girls doing dances seemingly developed for people trying to regain mobility after an accident, graphic design doesn’t benefit from an environment that’s hostile to careful, thoughtful reading; mixing graphic design in with other stuff means it has to compete with everything else on there, while also reducing it to the same level. There is an unnecessarily robust critical apparatus for popular music, but graphic design… well, less so. Most appreciation of design is already surface level, with most attention it receives due to the substrate, and social media doesn’t seem like the richest soil for a studied, nuanced medium to thrive.

Sam

The Currency of Being Current

The music industry has mechanics for tracking hits, such as Billboard in the West and Oricon in the East. Awards have never meant much of anything in either music or graphic design, so—what’s the threshold of a graphic design hit? How do you know you have one? Who decides it? What does it really mean? Since graphic design and music alike hitch rides on fashion, advertising and marketing—these affordances create the possibility of speed and even instantaneity, with moodboards and algorithms making this process even faster. As culture accelerates and becomes infinitely more disposable, so too do music and graphic design, resulting in the hyperpop goop that is today’s sonics and aesthetics: album design reduced to a 1080 x 1080 jpeg and music reduced to the populist results of songwriting boot camps or Spotify soundalike murk. Ultimately, mass media are just that: for the masses. The music industries are dedicated to making sure their output is everywhere, and palatable to the middle of whatever bell curve one wants to consider, no specialist knowledge required. Design is probably only looked at on its own merits by other designers, or by coastal elite types who absorbed the notion that design is something they should know about, as part of feeling “in the know.” The attempt to capture the current vibe, to be current, is as responsible for shifting preferences in graphic design as in Top 40 radio… and practitioners are expected to keep up with the times. Popular tastes are popular regardless of media, and general palatability is a restrictive concern in both.

Sam

Ahem…

Wondering about this out loud is probably deeply uncool, and also reveals my personal struggle with never having had a “hit” in my career-to-date. People that have had hits probably don’t need to think about it in the same way—just like how people that are born into wealth don’t understand how money works. The fact of the matter is that trying to have a hit is very cringe—just like knowing your exact follower count on social media or Googling yourself. Still, there’s an irresistible cultural allure to “heat” as in Hot 100—and art directors and clients looking to work with a hot (young) designer show that hit-adjacent thinking has infiltrated the way that we think about graphic designers and their output. Now that we’ve considered some formal and contextual similarities and differences, the fact remains that there are hits, somehow. Periodically, out of nowhere, somebody’s gotta get a hit—and it might be that the very fact that it’s unpredictable is the very thing that makes the possibility so hard to let go. Sometimes, something that doesn’t seem like there’s any reason to expect it to hit, does. So we find ourselves disappointed or agonized over the work and its reception and performance—which aren’t up to us—rather than focusing on developing skills and craft—which are. The skills that lead to being good at doing the work don’t always result in good work (e.g. needing to accommodate factors such as clients’ tastes, disorganization, or ineffective communication). Designers aren’t classified by the wider culture as artists, but I suspect that more of us than not think of ourselves more like artists than technicians. I suspect that most of us, if I asked, would prefer to be known for being good at our chosen vocation than merely well-known at it. But that’s not really the value we pursue or are rewarded for. The language of jealousy is often couched in terms of “hit-like” instances or runs of success, rather than “I wish I was as good as X designer” A popular, hit work doesn't guarantee any of the qualities of a mature, capable designer. In the absence of a promotional machine or advocacy group, a hit in graphic design is a matter of popular taste—which doesn’t necessarily mean “good” work. Indeed, as we work towards stability the old fashioned, hard-won way, we might also move farther away from the kind of trope-heavy or instantly memeable work that popular taste increasingly favors as mainstream awareness of graphic design as an element of everday culture grows. Having a hit isn’t up to us, and susceptibility, even incidentally, to thinking in terms of hits puts the way we think of ourselves and our work at the mercy of a mass audience that isn’t really paying attention to our collective work in the same way that we are. But I also don’t think that most graphic design institutions are particularly relevant, and most seem to spend a lot of effort vainly trying to institute some sort of star system, with crowning the current designers of the moment as a means of elevating the institution by association. When I said before that awards don’t matter, I wasn’t kidding, but in lieu of any other clear measure of “success” in graphic design, I’ll definitely accept a retroactive ADC Young Guns or (strangely, more likely) that Grammy. In the meantime, I guess I should get started on developing expertise, consistency, and professionalism.

Sam

Two Way Tie for Last is a series of publications in hybrid zine/t-shirt and now microsite formats published in collaboration between Samuel Rhodes (dba Weekend Romance) and Ian Lynam (dba Wordshape). You can obtain the physical objects at Sailosaibin.